

Therefore it’s worth stating that city seeds themselves often won’t be fully forwards or backwards compatible with previous versions. For example, if we added a piece of furniture, the game will generate a city featuring it whereas previous versions wouldn’t this can have a knock-on effect that changes other things in the city if you compare it to one that was generated with a previous build with the same seed. Meanwhile, I’ve mostly been focused on fixing gameplay bugs: The reports you’ve been submitting are super useful and contain most of the info we need to track things down.Ī work-in-progress shot of a new location that may be featured in the first content update!Ī quick note on new builds occasionally changes we make can effect how the game generates a city using a seed. Josh has been working at increasing performance and reducing the obstacles to a smoother gameplay experience this is a work in progress and you’ll likely see small gains as we continue to roll out the patches. We’re settling into a rhythm of releasing experimental patches, then pushing them to the default branch a week or two after. It feels like we should aim for a solid a foundation for new content as possible, and while we’re super excited about all the ideas we (and you) have about expanding the game, it’s sensible to not try and rush too many things into it right away. We’ve decided to prioritise the bug fixing over new content, at least during this initial phase. It’s continued to be really busy I’m really pleased with the number of bugs we’ve been able to fix since the initial launch but am also aware that there’s still a bunch more to go. I’m writing an update today to talk about progress and what you can expect from the project in the near future. Hello detectives! Welcome to the latest instalment of the dev blog. New enforcer scanner notification sound Fixed: Some culling bugs with atriums (eg City Hall lobby) Fixed: Snow was overly affected by motion blur Fixed: Issues with fruit market stands becoming invisible at close range Fixed: Errors occurring when updating strings for the case board Fixed: The various ammo boxes in the game would not display a first person model

Fixed: Error when loading save game where the player was in a vent You can now attach grenades and trackers to walls and static furniture You can now put down items directly by looking at a flat surface without going into the inventory AI will now be ok with you turning on the table lamps at eating places and public places Improved caching of rooms and material handling, which should mean less stutter as you play on

A change in the way the game loads its configuration files: It now uses () (this may affect current mods) Hey everyone, after some time spent in the experimental branch we're now happy to move the main branch of the game to 34.05.
